truepenny: artist's rendering of Sidneyia inexpectans (mfu: diketon1)
[personal profile] truepenny
I've updated my website. ph34r me.

Other than that, I've been playing a lot of Neverwinter Nights. And have learned that the game designers, like so many before them, have confused 'good' with 'nice.' Which is handy if you're trying--as an experiment--to keep a character True Neutral. All you have to do to counterbalance the tendency of the game to edge you steadily toward Good is go yell at an NPC. Unprovoked attacks from behind don't register so much as a quiver. But say something nasty to a distraught householder? Your actions have shifted your alignment 3 points toward Evil.

Perhaps it's just that I have a small and simple mind, but I don't think I'm ever going to find that not funny.

Date: 2005-11-28 09:56 pm (UTC)
kate_nepveu: sleeping cat carved in brown wood (Default)
From: [personal profile] kate_nepveu
FYI, though it claims to be melusine-sm.jpg, my web browser informs me that the cover image on the front page is nevertheless 576 KB and 1828x2768 pixels. Which I suspect you didn't intend.

Date: 2005-11-29 04:13 pm (UTC)
From: [identity profile] torrilin.livejournal.com
Actually, the alignment system has huge issues beyond Good == Nice. If you ever decide you want to swing a character from LG to CE, it's ever so much easier since they if you get past a certain point they automatically shove you smack into the center of the next category. Oh, and kill random commoners. It's a great way to get more evil!

Date: 2005-11-29 08:22 pm (UTC)
From: [identity profile] barbarienne.livejournal.com
... I don't think I'm ever going to find that not funny.

I don't know a damn thing about Neverwinter Nights, and just reading your description of the dynamic made me laugh. I'm with you!

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