truepenny: artist's rendering of Sidneyia inexpectans (tr: mole)
[personal profile] truepenny
Justine has a lovely post (I mistyped "lively," which is also apropos) on characterization. Mostly I want to say, What she said! particularly with regards to the part about no two writers being the same. If you're starting, try everything. If it doesn't work, you don't have to do it again.

I once bailed on a characterization workshop [livejournal.com profile] deliasherman was doing at WisCon because the first exercise was something along the lines of "pretend to be your character and let the person sitting next to you interview you." Seriously, I got up and fled the room as if Delia had said, "We're about to release the mutant zombie polar bears, and oh by the way they haven't been fed since noon on Tuesday." With the racing heart and the panic.

That technique obviously does not work for me--at least in part due to long-standing Fourth Wall Issues, as in, Please do not fuck with the fourth wall. I need it. and in part due to equally long-standing First Day Of Class Icebreaker Issues--but that doesn't mean it's a bad technique, any more than my complete and utter FAIL in the face of it means I'm a bad writer.

But I also thought I might chime in on the question about voice:
I was wondering whether there is anything in particular you do when developing the voice of your character (ie. the way they speak)? Is there anything you do to try and keep this as consistent as possible throughout the story?

Because that is a salient feature of my work, and it is something I work hard on (see for evidence this post about the evolution of Mildmay's voice). And it's also a question that's damnably hard to answer. Because I do not, in general, "hear" my characters in my head, but at the same time, I do.

Yes, clear as mud, Mole, thanks.

Let's try that again. My characters do not talk to me. (Possibly as part of those Fourth Wall Issues, I am highly suspicious of and actually kind of squicked by any rubric for talking about writing that either believes or pretends to believe that the characters have independent existences and/or autonomy. Unless you follow all the way to the logical conclusion à la The Dark Half or "Secret Window, Secret Garden," in which case you have a whole new crop of problems, and I only hope you survive them.) I do sometimes get a line of prose in my head that seems to have floated up full-formed from the underconscious, like the answers in a Magic-8 Ball, and those can often be attributed to a specific voice. But that's not the same thing, either. (Although even I succumb to the short hand of saying things like, "Booth gave me an opening sentence today.") So I don't hear them in the way I hear actual voices.

But at the same time, I do have to hear them. A lot of how prose works for me is rhythm. Each character's voice has (or should have, anyway) a distinctive rhythm; I struggled a lot with Mehitabel in The Mirador and Kay in Corambis, trying to find their rhythms. A sentence should sound different, depending on which character says it, even if you don't have the dramatic differences imposed by a class-based dialect like Mildmay's. There's also differences in what information a character will choose to convey, what aspects of a situation he or she notices. For instance:

It snowed last night, rather a lot, and in a bit I'm going to have to go out and shovel. If I were writing about it in Felix's voice, I might remark on how strange it makes the topography of the neighborhood, but mostly I'd be bitching about how much work it is, and how cold and wet, and why don't we make enough money to hire someone to do it? (Also, notice that sentence isn't in Felix's voice, because Felix wouldn't use the word "bitch".) If I were writing about it in Mildmay's voice, I'd definitely talk about how weird it makes everything look, but I'd also tell you about a story I heard once about a guy who got lost in a blizzard and was rescued by a polar bear who was really an explorer under an enchantment and how they got the enchantment broken. I probably wouldn't mention the work part of it at all, unless I'm noticing that Felix forgot to say thank you. Again. And if I'm writing in Booth's voice, I describe the harsh sound the shovel makes against the sidewalk and count with painful, meticulous honesty, how many times I fall into the snow. (In my own voice? I bitch about how out of shape I am and notice the paths the feralistas have made in the snow.)

So that's how it works for me. It's part word choice and part rhythm (Mildmay's sentences are shorter and choppier than Felix's or Booth's, and while Felix is fond of rhetoric, his sentences are never as convoluted and Victorian as Booth's are) and part which details you emphasize. The important thing, I think, is that it has to matter whose eyes we're seeing through: the reasons that it matters are where you'll find the voice.

Date: 2009-01-09 09:33 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
You're welcome.

Incidentally, I think the reason for the split in how I work with characters lies in the scope of things that are under my control: in a game, the only thing I'm in charge of is my character, and to a much lesser extent my (necessarily mutable) ideas of where I want her to go, development-wise. In a novel, I have to be thinking about the world and the plot and every other character in the story, so I can't devote the same amount of intensive effort to living in that single headspace.

It may also have to do with the physical performance, though. One of the things I love about LARPing is the aspect of embodiment; my character is not just words and actions but body language, gesture, clothing, posture, vocal pitch, and so on. I end up developing them from multiple angles at once.

But I'm not sure how to make use of that, other than to try and pretend to be my fiction characters in the privacy of my own home, and that just feels weird.

Date: 2009-01-09 09:41 pm (UTC)
From: [identity profile] truepenny.livejournal.com
I write a lot of scenes that end up either not in the book or being condensed into a line of exposition (there's an early draft of Mélusine in which Mildmay goes with Cardenio when Cardenio gets his ears pierced), and I think that one of the functions those "unnecessary" scenes fill is giving me space to play and figure out who these people are.

I also tend to plot by the gumbo method: throw everything in and let it cook down. Then, you know, you fish out the bay leaf before you call it soup. So I'm not trying to figure out everything at once in the first draft. But I fully admit that this is a HIGHLY FRUSTRATING way to write a book.

Date: 2009-01-09 09:48 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
That's more or less what I'm doing with my current revision project -- going back and inventing extra scenes, most of them taking place before the story ever starts, to get a better handle on the characters. But I'm prone to RSI, so I generally don't type those things out; I only imagine them in my head. Which means I don't get down to the level of sentences and dialogue, for the most part. It develops character just fine, but not voice.

It's all the more frustrating because I know one of the major problems I need to solve with this revision is the beginning, and one of the flaws of the beginning is the lack of a distinctive voice. But I haven't yet been able to make it pull together.

Date: 2009-01-09 10:33 pm (UTC)
From: [identity profile] truepenny.livejournal.com
RSI makes everything more frustrating.

Date: 2009-01-09 10:44 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
I blame the Tiniest Wrists in the World. (Circumference: five and a half inches. My husband's thumb joint is thicker than the profile of my wrist.) One assumes my carpal tunnel must be correspondingly sized.

Date: 2009-01-09 09:53 pm (UTC)
From: [identity profile] callunav.livejournal.com
At times, I have written whole scenes, or several whole scenes, with the explicit intention that they will not in any way be used in the story - things that happened before the story ever started, for instance, or would only have happened if he had gotten really drunk on a space station where she just happened to be staying and he knew where her room was - just to hear the characters better and get a clearer, deeper sense of what they're like and how they respond to things, because until I write it I usually don't know (although I can often be led into speculating, which is always a mistake on my part).

I was not aware of your Fourth Wall Terrors. Hunh. But anyhow, I resonate to the utility of "unused" scenes. And your speculation about the snow-shoveling narratives cracked me up because I instantly recognized that it was right.

Date: 2009-01-10 04:35 pm (UTC)
From: [identity profile] criada.livejournal.com
>>At times, I have written whole scenes, or several whole scenes, with the explicit intention that they will not in any way be used in the story

My roommate does that. Prewriting, she calls it. For her last book, she says she did 100,000 words of prewriting. Of course, she doesn't let us read any of it! But the novel itself has a hell of a strong character voice.

Date: 2009-01-10 01:10 am (UTC)
technomom: (Meek Shall Inherit the Moon)
From: [personal profile] technomom
I love RPing (but haven't really done LARPing), and it has actually inspired me to write some fiction for the first time in decades. I tend to get annoyed, though, when playing with people who can't answer (what seem to me to be) really basic questions about their characters. Sexual orientation? Relationships with friends/family? Hobbies? Favorite food? I character I "get" will "tell" me the answer to all those and more. Characters whose players don't even think about such things seem terribly flat.

Date: 2009-01-10 11:25 am (UTC)
clhollandwriter: (Default)
From: [personal profile] clhollandwriter
It's been suggested that I go too far the other way, because I have to know all of these things. It's possibly because I write, but I treat them like characters in a novel. I just can't get into the headspace of a character who has no background - that's what makes them who they are, after all.

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